Published Titles
Here are a few of the published titles while at Gameloft and Pandemic/EA.
Fight of Pirate invaders with Fruit Ninja style gameplay. Team artwork for Cosmic Colony screenshots .
New city environment example with alien crop circles.
An example of a city layout possible with Cosmic Colony.
Fight of Pirate invaders with Fruit Ninja style gameplay. Team artwork for Cosmic Colony screenshots .
Cosmic Colony
Cosmic Colony or Co Co is a freemuim title developed in the GameLoft Studio in New Orleans. During the production of Cosmic Colony I held the positon of Art lead / Project manager. Some of my responsibilities included:
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Art Managment
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Scheduling
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Outsourcing Manager
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Support with UI integration
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Optimization
Level layout terrain sculpt / texture.
Level layout terrain sculpt / texture.
The Sabotuer
The Sabotur is an openworld or sandbox style of gameplay. My role was that of a Worldbuilder which meant creating compelling encounter areas in the countryside. Developing the countryside layout included collaborating with design on challenging layouts for the player.
Addtional responsibilities included:
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Terrain scuplting / texturing
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Asset creation
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Monitoring Texture and Materials budgets
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Level Layout
BF2- Level Artist- Dagoba
BF2- Vehicle Artist- ATST
BF2- Level Artist- Genosis
BF2- Level Artist- Dagoba
BattleFront 1 and 2
I was a level artist for both Battlfront One and Two. My main responsibilities included collaborating with the asset artist, providing level layout, and producing environment art.